Communication

Communication in engineering is transferring a model so someone else can act — merge, wait, page, or kill a project. Volume is not the skill. Precision and timing are.

Channels

  • PR description: why, risk, how you checked. The diff is not the story.
  • Incident: current impact, what you tried, what you need. Short. Timestamped. One place.
  • Design doc: context, options, recommendation, what would change your mind. Length is not rigor.
  • Chat: for coordination, not for the only copy of a decision. Decisions go to the doc or the ticket.

Audience

Staff engineer, product, and support need different sentences. A status for executives that still contains the actual risk is a skill; a status that hides the risk is a career incident later.

Example

What breaks it: a pull request body that says “fixes bug,” and the decision lives only in chat.

Better: the body says why, what the risk is, and how you checked. The decision is also on the ticket.

Pitfalls

  • Hiding bad news until the demo.
  • Absolute language (“impossible,” “trivial”) when you mean “I haven’t seen it” or “I did it once.”
  • Async-only culture with no written decisions, or meeting-only culture with no artifact.

Teaching: mentoring.